The single shot echoes through the valley and the small town. At the compound that serves as HQ for the town's guards, a man in a suit collapses as the bullet tears through him.
The mysterious sniper smiles as he gets ready to fall back, his mission accomplished.
Having spotted the sniper, the target's now unemployed bodyguard starts barkig orders to the local guards. Bullets and energy beams strike the snipers perch, forcing him to seek cover..
His photon blades flashes as he lands blow after blow, forcing the assassin back and to his knees.
Taking the chance while still possible the sniper starts moving toward his extraction point.
The last of his distraction gone the sniper is now alone, but close to his exfil.
In the shadows of a great rock, the bodyguard again catches up to his elusive prey. Photon blades singe the air as he strikes the sniper. Falling to the assault, the sniper seems defeated..
The tweaks made wonders, the gameplay shifted toward the heroic and the cinematic just like I had hoped!
It also has the added bonus of rewarding ganging up on the goons and using spray and pray tactics to set up deadly attacks too.
Now that I know that it'll work the way I hoped, I can start planning for future games and no less important, introduce the main protagonists of the adventures to come!
Til next time!